Rigmor of cyrodiil coc
Its easy to fix like I said, just point out moves and we can look for alternatives and fix motion data. Motion data is absolutely FUCKed on custom movesets however. Stock ABR looks like shit but its generally serviceable as far as movement parameters go. I think the movement of the moves is fine.
Rigmor of cyrodiil coc full#
Just because the thread is full of shitposters doesn't mean you have to join them too.Īnyway, you're right the warhammer/battleaxe animations to have a stupid ass thrust. Was one of them is just talking shit about something with no point of discussion and the other is a well thought out discussion point and valid critique.
Rigmor of cyrodiil coc mod#
> I'm just lamenting how absolutely none of AMR's potential has been realized because people prioritize Moving Forward To Illustrate What The Mod Can Do over making interesting movesets with tactical depth of any sort I just can't help but fall for dumb ass statements like I really don't get what your point about knives isĪnyway, I got your real point last time, I just also like being an aggressive asshole. The previous points are easy to fix so I think you're just a big baby there.Īdvancing knife first absolutely works great in most video games what are you even talking about. More creators is the solution so unless you wanna learn and make some animations, there really isn't fuck all to do about it. I've already done this myself to various animations and it takes less than a minute.Īs for your other points, I don't really disagree but its just the sort of classic issue of we only have bad things because the only people willing to make them like those bad things. AMR is hot sex and you can just edit the motion data trivially. Its also really really easy to fix these problems yourself if you wanted to. Weapons act like the iconic video game versions of themselves because thats what people know and expect, its a video game who cares what they do in real life. Attacks advance because advancing is both useful and creates opportunities. No one cares about your dumb HEMA roleplaying dude. What matters is how fun it is and how it creates and interacts with gameplay.
Rigmor of cyrodiil coc mods#
You're the dumb ape that thinks gameplay oriented mods should give any care to 'realism'. Sorry I called your mod bad bro but the concept has borderline infinite potential, and absolutely none of it has been realized by the movesets created for either framework. Why do rapier movements not have backsteps and feints? Why do hammer movesets move you 12 steps forward in a 4 hit combo? Have you ever swung a sledgehammer? Did you find yourself suddenly teleporting across the room while doing so? Why are dagger movesets all sword movesets but while holding the sword backwards? Yeah lemme just swing this knife at arm's length in front of me while walking into this guy's hammer, just to remove all advantages given to me by having a light maneuverable weapon. There is no good reason why tying animations to physical ingame movement has to make you take enormous lunging steps forward with every weapon type. my point is that they are terribly implemented and the animators are clearly just copying Awesome Anime Moves without any thought given to proper footwork.